

Several of the original traits have been re-defined or re-imagined since the time of my original preview. Using a positive/negative trait point system, you can design your empire with whichever strengths you choose as long as you offset these points with weaknesses to balance your points out. You can still modify and tweak whichever of these 8 base races you choose to play as, including the capability to change your flag design, color, faction name, race name, and most importantly, trait selection. Each of these races has a unique racial portrait/diplomatic video, diplomatic dialog, personality, unique hull designs across all ship sizes and types, unique animated ground troops models, and preset trait choices that uniquely identify that races background and playstyle. All 8 races are now present and accounted for. Race design was already present and well defined, but has since been updated and improved upon even further. On a related note, the quick battle mode I mentioned in my initial preview is no longer present in the game as of this time. I cant comment too much on this mode as Ive not spent much time with it yet, but I will definitely be spending some time with it by the time our review of the finished game comes out. This mode is an alternative to the sandbox mode, selected prior to starting a game, and involves working your way towards a centrally located planet and defeating its guardians, the remnant, before any other races can. The game setup window now includes many of the options youd expect to see in a 4X game, including setting the number of players, game difficulty, and game pacing.Īnother new option that you can select during game setup is a game mode called Ascension. Thankfully, this is not the case anymore. A galaxy size setting was present, but that was about it. The game setup screen, aside from the race design portion, was rather bare-bones. In this preview, Ill be focusing primarily on what items have changed or been added since my original preview, as the vast majority of the gameplay elements described in my original preview still hold true today.Īt the time of my last preview, StarDrive was missing a lot of the options weve come to expect out of our 4X games.
STARDRIVE 2 OPTERIS UPDATE
Ive now spent about 33 hours with StarDrive since the start of this year (and many more prior to), and with open beta now upon us, it seems like an ideal time to provide you with a brief update to our original preview.

StarDrive has now entered open beta status on Steam, opening access up to anyone who purchases the game.

Since then, the gameplay has evolved numerous times, as many of the concepts and design elements have been implemented, tested, and then tweaked. Quite a few months have passed since then, and Ive been monitoring the game throughout its continued development. At that time, I was really impressed with the games vision and the passion of its developer.
STARDRIVE 2 OPTERIS PC
You do know, doing it this way, by the time i did leave my homeworld, the AI had expanded throughout the whole Galaxy.and assuming the Neutral Attacks didn't wipe you out first, the AI would.Back in August of 2012, I wrote a preview of StarDrive, a (pausable) real-time 4X space strategy game for the PC being developed by Zero Sum Games. ps colonyzing other world sucks balls with the Hive because of chage station so I alwasy set my homworld to money mode and rush buy them after I am set up. First start with a large and ritch howmorld, second DONT LEAVE YOUR HOMWORLD FOR MOST OF THE GAME (you have to play quite diffrently with the hive because you have to build your citizens).Third production PRODUCTION ♥♥♥♥♥♥♥ !!!PRODUCTION!!! thats all you care about, after you spend your first 30 boring ass turns grinding out the charger use all your citezens to rush all the production techs(xeno mine)(aouto factory)(Industrial complex)only exeption is pop increase techs(habitat stations).Forth when you have atlease 100 hammers a turn on your homworld then you can spam out colony ships or watever else you want, you can outbuild everyone else.

Originally posted by lordpawn:Personely i find the Opteris Hive boring, but this is how I got a couple of hundred turns in a game with them.
